Resources are goods that are produced and stored by buildings locally on their colony but can also be moved by ships to other colonies or space stations. Producing new entities always requires spending resources of various quantities.

Food Edit

  1. Algae
  2. Apple
  3. Bean
  4. Beetle
  5. Burger
  6. Bread
  7. Cheese
  8. Chip
  9. Cider
  10. Corn
  11. Fungus
  12. Lapis
  13. Meal
  14. Milk
  15. Pancake
  16. Pie
  17. Potato
  18. Root
  19. Shake
  20. Soup
  21. Syrup
  22. Wheat

Constructable building types for food are restriced by current orbit but does not update when moving planets with Blackhole Generators. Orbit 3 enables construction of most food-producing buildings. Nothing grows naturally in orbit 8.

Ore Edit

  1. Anthracite
  2. Bauxite
  3. Beryl
  4. Chromite
  5. Chalcopyrite
  6. Fluorite
  7. Galena
  8. Goethite
  9. Gold
  10. Gypsum
  11. Halite
  12. Kerogen
  13. Magnetite
  14. Methane
  15. Monazite
  16. Rutile
  17. Sulfur
  18. Trona
  19. Uraninite
  20. Zircon

Ore production is restricted by planet type and is critical to construct buildings that require specific ore types. Is produced by Mines and Volcanos for example.

Water Edit

is produced by various water plants and by the glyph building Natural Spring. Production speed is restricted by planet type and by individual stats. Gas giants are known to lack water.

Energy Edit

is required to power regular buildings and is produced by various power plants and Geo Thermal Vents.

Waste Edit

is generated by constructing/demolishing buildings and constructing ships but constant production by buildings as well. Overflowing waste decreases happiness but can be disposed of with the help of waste chains in your local Trade Ministry.

Happiness Edit

is required to launch colony ships and speeds up construction/upgrade processes, though unhappy citizens build very slowly. Negative happiness enables hostile spies to incite insurrections unless the colony is a capital or its empire rank is 100 below the attacker's rank.

Happiness is stored per colony, does not require a storage building, and does not have a maximum value that is defined by a building.

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